He doesnt try to target it. Instead its already over. This doesn't mean they have to lie, or deceive, but they can't be on the nose. Then I started to experiment. Despite myself not giving one single shit about anything to do with Zelda or the story after seeing how weak the memory cinematics were, I was shocked by how epic I found the introduction to this final fight with Ganon. The hinox also solves this problem with the amazing inclusion of weapons still embedded in its body, or hanging on its neck as trophies, from adventurers it killed in the past. The one that lives in this canyon is called a Lynel and, despite it being the most difficult enemy type in the gamemore so than any of the bosses including Ganonits the only one out of the four types of mini-bosses that doesnt get a fancy, extravagant health bar. Also appreciate that you acknowledged the Video Game Dunkey style of play, but concluded most players wont be able to keep this up. Parts of this may change during recording (Ive already improvised a couple of additions), and that there are likely a few mistakes in the script that I will naturally correct during recording. You may already have guessed which one that is. The main quest is quite short and thats okay. And while a lot of these encampments were too samey and had the same giant skull, the few that utilized the glider and climbing in ways like this made these encounters such a joyful experience. Like I said, the hardest type of bokoblin started spawning in the STARTING AREA after I went back later on, with dragonbone weapons instead of basic clubs. And I am certain that I likely missed another 300 hidden in those same areas I went through. The Master Sword is the same as the Royal Sword, or any other one handed blade. It comes back to the old Bethesdas Bug idea on these dodge timings. In reality though, its anything but that. Which is the only one I agree with. For now, its important to know that there are two ways to find all of the shrines in the game. But stunningly enough, these are all the tools you get. Hilariously enough though, the final fight with Ganon is one of them but Okay I feel like Im picking on the game here but this is too stupid not to mention. However, these are all good things in my opinion. Enemies. More often than not, when I hit a moblin hard enough to make him enter ragdoll mode the game will drop a massive amount of frames or even lock up for more than a second. These enemies always have the same mechanics. What it boils down to is this: too many shrines were like this one. Theyre too small for that. While its certainly a story that received more attention than any of the Mario games, its still primarily an excuse for Link to travel the world and have an adventure. This opening is interesting and could potentially get you wondering about what happened. Combat. So fighting enemies is something that you have to go out of your way to make enjoyable for yourself, because there are far too many pitfalls and temptations that make it too easy. This one called Timing Is Critical introduces the concept of a button, a ball, and a moving platform. To be clear Im not talking about the Bloodborne version of Ganon that you fight in the castle. Looking for Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? Yet even this far away, because hes in an active damage state, the game gives you the reward. It is a great modern replacement for . The way its introduced is by spawning ice under a gate to lift it up from the water below. Fighting all of the bosses in a row ended up being one of the most enjoyable parts of the game for me. The others all have a chain of things to do before you can get into the dungeon. The Thunderblight boss has an attack in phase 2 that I can never reliably dodge ever. The whole game, this event is hyped up as a disaster. 10 of them do and a few of these are some of the more substantial shrines. Something like this happened to me with combat in the gameand well get to that in a bit. Youre playing in a clever way. And you can only carry a fixed amount of them. Do you just ignore them and focus on the good, since thats what stood out the most to you? The bokoblins. Its too easy to intentionally break it with food. I saw Death Mountain in the distance and I immediately wanted to go there. Ganons weapon is also on fire by the way so I feel thats a fair comparison. But WHY is the exploration good? So lets rewind back to the Great Plateau, after we raise the tower and are given our first quest to reach those shrines. This was the whole shrine. This ties into the first point on the list: this system doesnt really encourage use of a lot of weapon types. Every heart container is made up of 4 quarters. For the most ridiculous example of all, theres this one which needs you to freeze an electrified ball so it falls to the flooror you can time a magnetic grab I guessand then youre finished. I can break down what I think the goals of this system were into six main points: In my mind, only one of these succeeds. This Oh its on. You can steal these weapons in the fight, meaning the encounter itself is supplying you the means to beat it if youre smart or quick enough. If youre going to play it each time blood moon happens, why not have a shorter version, or different ones, so that Im not stabbing the skip button? The next group are another 15 that are just okay or borderline bad. These fights are interesting the first few times you do themexcept for the stone monsters which are always kind of dull. The name Mega Shrine is sort of weird though. Why is this a Zelda game when theres hardly any of the typical Zelda-content? Without them, we wouldn't exist. Purify the divine beasts. Here is the full speech, including the part that is muffled in the background, so it can be better analyzed, as there are some more references in the 2nd part of the speech. Just like here on the Plateau. But theres not enough Zelda to justify it. At most there are instances where you have to use two abilities together. We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side). But every month we have large bills Which was a big reason why I favored stamina upgrades over heart containers as I played. The game actually encourages exploration, rather than following a GPS religiously and going down a checklist. In Breath of the Wild, if the player traverses the dangerous Hyrule Castle and visits Zelda's room, they can read the princess' diary. I tried to do something new or a little more daring with every enemy camp I came across. Its a progression on the idea each time. Probably because theyre also what I consider to be overpowered for locking enemies down in quick hits, and long range pokes. It had fewer chances to impress me. And thats something you will notice and experience for yourself. These are all identical. Theres no menu the first time you start this game. Seems like this could have the potential to be a cool puzzle, right? Thats what progression systems should be all aboutbalancing moments when you get to turn the tables and feel powerful, but still provide a challenge. OUR light. You shoot the first rope and see that they fall to press down a button. Tip 4: Avoid Exposition in Dialogue Whenever Possible. Now lets add armor so I can show you how easy this system is to break forever. I can hazard a guess but, if Im right, then its one of the stupidest systems Ive ever seen. The weapons available here could also have their attack power reduced. Well in Skyrim this means finding a set path and following it to the top. This means that my initial dodge was too late, yet if I go earlier than that it can often look like I didnt even dodge an attack at all to trigger the rush, and instead just did a back flip that was SO FANCY while the lynel was flexing his sword arm, that he became stunned enough that I could murder him. The genius is that my guess is most players wont even notice this. The other was that the canyon stretching off into the distance looked like an interesting place to explore. Stasis allows you to freeze objects in time. But this is only half of what there is in Breath of the Wild, and I think you could make a strong argument that its even less than that. This isnt a fight. Same for this one which has you shooting a ball in the air so a jumping pillar activates so you can shoot a crystal. But I am certain youre not meant to find all of theseyoure not even meant to find MOST of them. As soon as I saw this snowy one I was sold. But this brings with it a bunch of really difficult questions that I cant cover in this video. One thing I wish I could do more in the game is ride chopped down trees through the air using stasis (it reminds me of Mercenary Tao from Dragonball so I got really excited when I saw a clip of someone doing it). It is possible to get this right but it requires very precise timing that is honestly well beyond any other timing challenge in the game. Its very stamina intensive but makes climbing possible. 9 hearts multiplied by 4 quarters in each heart is, of course, equal to 36. Whether thats with clothes or temporary food buffs. By lost I mean sidetracked. But thats it. Youre going to have to let me know about that. And the game really does have those flawsnot just nitpicks, although I have plenty of those toobut huge, critical problems that I do not understand how so many reviewers managed to ignore. The divine beasts also share the same visual theme. "Link. Theres still so much left to see and find in the world, but the thought of having to do just some of the shrines again is enough to turn me off. Even with no weapon, this little silver goblin things 6 hearts is close to it. Do bees count? Get a quest to glide to a nearby area with no combat whatsoever. One large rock is seen, with BLUESTAR sitting ontop of it. Then later on its shown that Link didnt even fight Ganon. "The history of the royal family of Hyrule is also the history of the Calamity Ganon; a primal evil that has endured over the ages." Which adds a lot of unnecessary tedium to these encounters. There are only three weapon types in Breath of the Wild. Youve given some very vague details about Zelda being locked in a perpetual battle with Ganon in a now corrupted Hyrule Castle, and that you need to save her. Same with being smart about using your weapons efficiently. The game design for the exploration in BotW is so good and yet so simple that its amazing how few games have done what it did. And while there is a lot of fun stuff you can do with the different combat arenas and encampments throughout the world, you could double this number and it still would be considered low. Change). Click to tweet post. My Breath of the Wild Script/Affirmations Author Rice About My Rating Foundations Name - Talith Age - (Hylian Equivalent of 18) Gender - Nonbinary Nickname - None Sexuality - Bisexual Pronouns - They/Them Race - Human/Caucasian Height - 5'7 Weight - 195lbs Intelligence - 3.8 GPA, above-average intelligence Physical/Mental Descriptions Well those can become weapons. Hold it down for a sprint. Even if you only have three hearts and the attack does so much more damage. Whereas with bossesif the game scaled up these fights in response to some sort of trigger Say, if you ever pick up a weapon that has more than 40 attack power then the fights become stronger. Its by far the worst one. In Breath of the Wild, all the shrines have the same reused entrance. Plus the game should still have a healing system. Later on you will be able to carry many, many more weapons. Except I can think of three solutions to this problem, and Im just a guy with a YouTube channel, not a legendary experienced developer at Nintendo. You've played as her, but there's always been something missing. And then there are the 4 at the other end which I am going to label as terrible, because they use the frustrating motion controls. (LogOut/ There are quite a few shrines that are like this. Breath of the Wild is undoubtedly the best open world game I have ever played, when I am playing it as an open world game. It became my chopping axe. Supplementary material for Breath of the Wild has been released in Modern Hebrew, Hungarian, Polish and European Portuguese. The Legend of Zelda: Breath of the Wild (WiiU)ModsUIText/DialogueLinkle Dialogue Fix [EN] (Wii U) Overview Updates 0/2 Issues Todos License 40 Likes Embed 1 Thanks Admin Permits Withhold Flags Report Make the botw world know you as linkle! Then after that you see the exit open as a light at the end of the tunnel, but not before youre forced to climb up a wall in order to leave. You can approach camps in a direct assault and fight them in what usually turns into chaos. I also understand that they couldnt have made the bosses scale to whatever weapons you were carrying at the time eitherbecause otherwise whats the point of progression systems at all if the game is constantly going to be scaling the difficulty to about even? Download Donate to author . It also ignores that the world levels with you, and that these weapons in Hyrule Castle wouldnt always be this powerful. This walkthrough, divided by chapters, will cover all the essential story elements of the game as outlined by the in-game quest log. He pilots the Divine Beast Vah Medoh Locations[edit] Divine Beast Vah Medoh Quests[edit] Free the Divine Beasts Main Quest Divine Beast Vah Medoh Ganon tricked everyone, killed Link, and Zelda was left to contain him. Hearing his accordion through rain in the distance and walking toward the music, wondering what it was. So quests like navigating the huge mazes on the map, or completing the challenges in the lost woods, or Eventide Islandwhich was one of my favorite parts of the game. They could keep the overheal idea but limit it to stuff like the Inns. Why was Link left here? After that, youre given the task to find four shrines on the map. The Great Plateau is one of the best things that this game does. I get that there's a bunch of stuff other side characters say, but I'm interesting specifically in the dialogue that happens in the main storyline, during the cutscenes. Then theres the ability to jump ahead at the cost of more stamina. Burn enemy weapons to nothing. You can stealth your way in, picking off the guards at night and then sneak attacking sleeping enemies for massive damage, or stealing their weapons before they wake up so they have to fight you unarmed. Nature is thriving. The third solution would be fewer shrines. Breath of the Wild also has an added security net that if youre at full health you cant be killed in one hit. The lizard men. Armed with this weapon, the world didnt feel all that different. The shrines that are left are ones that you directly find in the wild. Even though the reward you get for finding some of them is importantIll argue later that its even gamebreakingthe amount of seeds you need for each upgrade slot quickly ramps up so that its not all that worth it. This is exactly what happens. I, the player holding the controller, was able to learn and beat this challenge. You your videos on Dark Souls 1, made me buy the entire series and DLC. Scary Movie 3 Script. I didnt get to enjoy boss fights. Another in a cold lake that was very easy to find and get to. Cryosis could use an upgrade too to make it more practical. The silver bokoblin is now doing 1 quarter of a heart per hit. One is the standard sphere version. Breath of the Wilds story is told through a few conversations, some fancy cinematics from the dead King of Hyrule, Impa, and the four champions during the Divine Beast sections, and a selection of memories you can find in the world. Make some of them have more than one spirit orb and stages of progression on ideas so that more can be built on whatever foundationsay, burning leaves to reveal hidden paths and switchesthat each shrine is based on. They are very frequently used inside actor pack archives, where they define most of an Actor's characteristics.. Naming conventions for arrays. I can happily tolerate a stable 30 FPS on console games but the keyword there is stable. Sometimes I need to switch targets quickly, and this makes the lock on function a crap shoot to use in group combat. Or stasis boulders or logs to smash into enemies. Game Search ; All Games ; Game Guides & Help ; Latest Updates ; Forums & More Content ; Your Account + Add Your Cheats and Codes / Ask a question + Help a gamer - Answer questions + Pokemon Ultra Moon Guide + Pokemon Ultra Sun Guide + Sims FreePlay Guide . It should function just like it does in Nioh. If youve played the game extensively and explored this canyon yourself, you know I made a terrible mistake here. Unfortunately its often impractical to use it because its hard to line up the wood properly. What do you think should be the core idea behind something like that? The Legend of Zelda: Breath of the. In Breath of the Wild, you actually climb it. Hi there guys, just posting here to share a dialogue script I've been working on. The fact that some of the longer questslike solving the heart-shaped riddle in the Rito village, or taking photos of the broken monument on the beachstill have a puzzle shrine at the end of them after all of this, makes a lot of the ones that dont feel suspiciously unfinished. I hadnt really upgraded my armor and hadnt thought to investigate how it worked, so that added to how much I was getting smacked around by these high level enemies. The only place that really felt like that was Hyrule Castle which, depending on how bitter Im feeling when you ask me, might be the only thing I consider to be a dungeon in the game, period. So the guess of a conclusion I can come to is that, when the game looks to see if a flurry rush should activate, it doesnt care about whether you would have taken damage. Or they will instantly activate an attack with no warning and knock you away. My impression is that many people who have played Breath of the Wild didnt realize that the world scales with you. I had to put the controller down after this shrine and really think about how this made it into the game. It never happened. They love to chat with Link, known to them as "Mr. Hero." This article details 10 of the korok's funniest quotes, including some awesome . The freedom in the many options you have to move through this world. It spoiled any sense of exploration I had in that moment too. This section is going to be long and overly detailed because I intend to prove it, instead of just whining about it. If you translate this into numbers, then a red bokoblin holding a Royal Sword is only doing the weapon damage9 hearts. I also understand that some dips can be forgiven, because it would be a waste to lower graphical quality so much across the entire game just for the occasional rare time that things get really intense. Tip 1: Let the Dialogue Advance the Plot and Serve a Purpose. Kill Ganon. Theyre very well put together, but theyre also tiny. Then you kill a bossall four of which share a very similar visual style. And so that brings us to the last one on our list. Same for Ganon himselfI wish it had been a proper fight my first time. Something as simple as having the game unpaused after selecting food, and having a second or two of downtime while Link eats it, would have solved half this problem just like that. This uses so much of Links mobility tools in a way that clicked with me, even though you can cheese it with the bomb cannons. I dont think Nintendo has ever planned DLC for a game like this so maybe itll be this huge addition that makes the combined game so much greater than what we have now. Well for starters not everyone will. Yet other quests, like holding a snowball at the right angle in the sun so its shadow is cast on a panel, leads to nothing. That boss is actually pretty good if youre not overpowered. The weapon durability system is at its best with a low amount of truly disposable weapons, and encounters that are built and balanced around that. This concept could be taken even further with a few rare Mega Shrines that take a few ideas and go crazy with them. Although I do prefer games to have at least 60 frames per second, I am not a big frame rate snob. Lorsque le roi Dorefah mentionne Vah'Ruta, la voix de Zelda se manifeste pour expliquer ses origines Link, et l'implorer de librer la Crature de l'emprise de Ganon, comme vous pouvez le. But when I finally went to finish the dungeon content that all changed. Climb something, then stasis a moving platform so you can glide to it. The only other different one is the spear, which I enjoyed a lot, but I found much fewer of these than any other weapon type. Same for that healing problem. I had so many possible directions to go but I eventually decided to go south. This legendary blade felt legendarily brittle. If you go there first, right after getting the glider, there are enough monsters in the levels around the lynel that drop good enough weapons for you to comfortably kill it early on. Not overly great or mindblowing but good. This one gives the enormous undertaking of jumping on a raft in moving water. I died a lot to these early on getting the parry timing down on the lasers. The Gerudo quest is similar. Change), You are commenting using your Facebook account. Youre guided by a voice through this small area and walked through the basics of the game. They have the same interior theme. Some of them are interesting but they still dont have much to them compared to some of the puzzle content and level design in the previous Zelda games. But it was other qualities I found that added to the reason to go out looking for things. Theres probably a ton of things like this in the game that I missed in combat because the game can be so damn easy to break. Actually it happened three times in one night one time. Hyrule is so vast, and beautiful, and overflowing with detail. And even then, the issue is exacerbated by the disposal nature of the weapons you find. And it is very, very easy to get lost in this game. I want to go THERE. And with that said we can move onto some discussion on the story and the main quest. But on the other side, you have another game. Its even more strange because when I play the game when the Switch is in handheld mode it runs better. The games combat is the best of these but falls short of its potential, and has some balance issues that are so terrible it feels like it was made by a team of amateurs in comparison to the experts that developed the exploration you experience through the world. Its canonical resource path is " Actor ". Even that is so vague. The worst offender for stuff like this are the bokoblins with spears. Its not that they would be difficult. However, in the presence of guardian enemies, it gains a damage buff. This could be Links permanent, weak weapon that you could upgrade by questing for lost shards throughout the world. For me, it was a dead shrine. Or a woman in the desert will require you to go on a quest to make a drink for her before shell free up space so you can access the shrine, which leads to carrying an ice cube through ruins full of monsters and hiding it in the cooler shadows so it doesnt melt while you fight. How on Earth did Nintendo manage to make this? Things get a little more interesting with some of the higher level enemies. I learned to sprint out of the way of its arrows. You cant leave this place until youve completed the games tutorial. In this other shrine you jump over two gaps with the glider open and ride the wind. Now the tragic thing about this is that if I had gone in literally any other direction this wouldnt have happened. Harder enemies bring better weapons. Its a permanent weapon despite needing time to recharge, so it does feel unique. Its up to you if you want to investigate, and the fact that its so simple to get around with all the gliding and climbing made it really easy for me to get lost. Same for the guardians. And its made doubly strange because some elaborate quests DO have puzzle shrines at the end of them. The lizards are far more agile but this brings its own problem: they dart away from your attacks so much, or if you try to close the distance between them, thats it often a better strategy to just wait for them to come to you and then counterattack. Thats a cool idea! By that I mean, Nintendo could have made a set list of shrines from 5 to 120, and dynamically changed which shrine you load into depending on how many youve done before that. The first was one I think a lot of people will understand: this was the shortest trip to the edge of the map and I wanted to see what was at the boundary. Those big swords, hammers, clubs, and axes? No quest. Note that the thumbnails on this page are of reduced quality. Or if they were confined to certain regions. Ironically enough, the best enemy to show this on is the Zora boss that I wiped out after accidentally triggering flurry rush on my first encounter. More often than not the shrines that require the completion of a quest will be elaborate. Have a fragile weapon of your own? I dont think this monster even has AI tied to it. Melody 300 Followers UX Writerloves cats, video games, and In-n-Out Burger Follow More from Medium A MINDFUL BREATHING SCRIPT Start by settling into a comfortable position and allow your eyes to close or keep them open with a . Theres another direction I could have gone and encountered a lynel this early. This turned me off the combat for dozens of hours after this. Or this shrine that was similar to the inside of a giant clock. Whos speaking to you? How could a shrine puzzle be so worthless? Then, just enter the codes from the list (or code in this . More important than the orbs however, are the Sheikah Slate powers that each of these shrines gives to you. 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